Twisted D.I.R.T. (Designers of Intense Race Tracks)

Thanks for your interest in this track. Please contact me with any comments or suggestions at 

fixer@hotpop.com

visit twisteddirt.com for the latest in MCM2 info and downloads

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Special Thanks:

I would like to especially thank Jeff Hamblin for all his help on this project and excellent utilities he has provided

Also I would like to thank Laurie for dillo too and his continued refinement of this excellent progam.


Without the help of these 2 guys this track would not have been possible!

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Team Members:

Scott                  X_Xracer
Bruce                  AMA_DirtTwister
Randall                AMA_Pop455
Justin                 AMA_Kip66
Pete                   GDI_Bulldog
Jesse                  JMS
Fraser                 fraser
Jeff                   VRT_MCMnut
Mike                   mike_mccue
Boyd                   Maui_Cool
Ryann                  Aus_Rockett
Bob                    Fixer
Laurie                 mcm2boys   
Marc deLuca            X_McD        
Andrew Jones           Extreme     
Moses Navarro          OCR_Rat
Scottie Stewart        OCR_ocicide   
Randall                AMA_Pop455
Justin                 AMA_Kip66
Chuck                  X_HoundDog



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Installation:

Place the TD_Making_Tracks.env file in ~your MCM2 game folder~/Teraform/Nationals directory

Place the .gho files in your ~your MCM2 game folder~/RECORD/ directory

Please turn off the "fog" (shift+f11) it is a very sunny day and the fog is long gone! 

Turn the detail all the way up! 


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Description:

I had many goals when I created this track and will list a few of them:

#1- Construct a track that used the  animated train that came with the game. Since the day this game came out one of the coolest extras that was put into the game, (I thought) was the animated train.

#2- In the construction of this track I also wanted to incorporate the irrigation ditch that was included.

#3- Do all of this in a "natural" enviroment that makes you feel like you are really there, one you might actually find somewhere. Not a track with "perfect" jumps,berms and smoothness.

#4- Hopefully the end result will be a track that plays different everytime you race it. 

#5- Resist the urge to put in any custom objects and only use "stock" objects. (You all know I love custom objects!)

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Hints & Tips:

#1 This is a big track and a powerful bike is recommended!

#2 This track has some rough bumpy sections, if you have difficulty turning try letting off the gas, you will be surprised how much better your bike turns. Tap the gas to maintain a controllable speed.

#3 A few of the AI riders can do really well on this track and have tied my ghost riders time of 1:57 sec. Try racing them a few times and see how well you do. 

  
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The twisteddirt name and logo are used by permission from Twisted Dirt. Visit twisteddirt.com for more info.
      
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