Hi Bruce,
         heres my entry for the contest,

This is my 3rd track using Max to render my textures and i think im getting the hang of it.
i spent a ton of time on the map, about 3 weeks trying to get it how i wanted it,
the hole track is based on a track that is under construction, thats why theres two detours
through the woods.to avoid the ongoing rebuild.
you will need to use a bit of braking and backing off the gas here and there.
and ive tried to keep the size of the track in some sorta human scale, there are some small jumps
and also some big ones, but there not oversized.
im very happy with the hole look and ive tried to make the textures as natural as posible.
i tried to get it so all the areas where there are trees the texture is like a leafy kinda feel and
grass where there are no trees, the tree shadows really give it that natural feel aswell.
the sky is a terragen sky rendered at 1008x1008, 

i run the track at graphic detail 3 becuase of the trees and my pony PC.
all testing was on a stock 250,

tools used.

Photoshop 7
Terragen
Make cube
dillo and Dillo Too
spline edit tool
APM
3D Max  

ok enough Blah Blah from me,  see what ya think of it im still not sure if its what you wanted???
ive added a Ghost, you can watch or race, have fun mind the good ol mike mccue rocks that i re-textured.


Thanks again,  Ian, (DBR_Dodgy)