				BRUDERHEIM
This track isn't an exact replica, but it resembles the track the way it was in '96.  
The layout is the way I remember it, but the jumps are different to make it more fun in the game.  
I hope you enjoy it.  The suggestions from RND 1 Westlock were that the textures needed work.  I think they are much better.  I think the grass textures have the perfect fertilizer balance for a nice green, lol.  Your reviews and comments are welcome @ VMX_HoleShot@hotmail.com if you aren't a registered reviewer.  I hope you have fun with it.*******

For your info:  My bud Extreme wasn't drunk when he placed the traffic on the road,  we argued back and forth.*** 
To set the record straight, he's driving on the wrong side here in Alberta, lol.********

			****CREDITS****
BIG THANKS TO THE CREW OF USUAL BUNCH OF BANDITS HERE:-------------------

VMX_PANICREV:  Great Site, Fun Team, Beta Tester, Tutoring And Suggestions, Custom Sky Cube, Custom Objects, 
Track Picture Frame And Shadows----------

V_EXTREME:  Custom Objects And All Animations, some Brand New previously unseeen-------

MCM_BOYS:  All Laurie's Hard Work And Time Invested Into Dillo Too And Other Great Programs-----

JEFF HAMBLIN and BRUCE ATKINSON for APM---------

MAUI_COOL:  Awesome Tutorials And Great Info Site--------

TWISTED DIRT:  Great Site, Custom Objects, Helpful Forums And Great New Programs And Utilities------

Beta Testers:  Vmx_ElDiablo, Vmx_IntenseRyder-----

All Custom Object Creators:  Vmx_BmxRules, Aus_Rocket, Mike Mccue, Fraser.-----
And MY WIFE KRISTINE for not killing me for all the I've been spending on the computer-----------


				RND 3 PLANS
Well, I think I ran out of the tracks that were actually made on a completely flat field.
  I am going to have to start tackling the more hilly terrain.   
The old Fort Saskatewan sand track might be my last chance to do a track with hardly any natural elevation changes.
   We'll just have to see.  Until then.
